name	NoP2
type	none
subject_to_gravity 0


anim idle
@script
    void self = getlocalvar("self");
    void P2 = getplayerproperty(1, "entity");

    if(frame==1){
      changeplayerproperty(1, "lives", 0);
      changeplayerproperty(1, "credits", 0);

      killentity(P2); //Remove player 2
      killentity(self); //Suicide!
    }
@end_script
	loop	1
	delay	5
	offset	1 1
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
